Wednesday, December 31, 2014

Maze Generating in C (like Lumosity Penguin Pursuit)

Playing lumosity is fun. Among one of their games, there is a cute maze game.
lumosity game
In that game, however, the goal is not about solving the maze, but about adjusting the direction when the screen flips or rotates.  The point is, generating this kind of maze has computer science theories.  Wikipedia has a great reference (Maze_generation_algorithm).  This fun algorithmic problem is implemented using C.  I used back-trace method, and here it is.
sample output



#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>

#define WIDTH   6
#define HEIGHT  6

struct node {
    int north_wall;
    int west_wall;
    int visited;
    int x;
    int y;
};

void printMaze(int cnt, struct node *cells)
{
    int y,x;
    for (y=0; y<HEIGHT; ++y) {
        for (x=0; x<WIDTH; ++x) {
            struct node *c = cells + ( x + y*WIDTH );
            printf("+");
            if (c->north_wall) {
                if (c->x == 0 && c->y == 0) 
                    printf("  ");
                else
                    printf("--");
            }
            else 
                printf("  ");
        }
        printf("+\n");

        for (x=0; x<WIDTH; ++x) {
            struct node *c = cells + (x + y*WIDTH) ;
            if (c->west_wall) 
                printf("|  ");
            else
                printf("   ");
        }
        printf("|\n");
    }
    
    for (x=0; x<WIDTH-1; ++x) {
        printf("+--");
    }
    printf("+  +\n\n");
}

// rtn is a pointer array.  NWES.
int neighbor(struct node *cells, struct node *cur, struct node **rtn)
{
    int x = cur->x;
    int y = cur->y;
    rtn[0] = rtn[1] = rtn[2] = rtn[3] = NULL;

    if (y-1 >= 0) rtn[0] = cells + (x + (y-1)*WIDTH);
    if (x-1 >= 0) rtn[1] = cells + ((x-1) + y*WIDTH);
    if (x+1 < WIDTH)  rtn[2] = cells + ((x+1) + y*WIDTH);
    if (y+1 < HEIGHT) rtn[3] = cells + (x + (y+1)*WIDTH);

    return rtn[0] != NULL || rtn[1] != NULL ||
           rtn[2] != NULL || rtn[3] != NULL;
}

void shuffle(struct node **array, size_t n) {    
    struct timeval tv;
    gettimeofday(&tv, NULL);
    int usec = tv.tv_usec;
    srand48(usec);

    if (n > 1) {
        size_t i;
        for (i = n - 1; i > 0; i--) {
            size_t j = (unsigned int) (drand48()*(i+1));
            struct node  *t = array[j];
            array[j] = array[i];
            array[i] = t;
        }
    }
}

void punchWall(struct node *node1, struct node *node2)
{
    int x1 = node1->x;
    int y1 = node1->y;
    int x2 = node2->x;
    int y2 = node2->y;

    if (x1 < x2 && y1 == y2)
        node2->west_wall =0;
    if (x2 < x1 && y1 == y2)
        node1->west_wall =0;

    if (y1 > y2 && x1 == x2)
        node1->north_wall =0;
    if (y2 > y1 && x1 == x2)
        node2->north_wall =0;
        
}

void genMaze(struct node *cells, struct node *cur)
{
    int i;
    if (cur->visited == 0) {
        struct node *nei[4];

        cur->visited = 1;
        if (neighbor( cells, cur, nei)) {
            shuffle(nei, 4);
            for (i=0; i<4; ++i) {
                if (nei[i] && nei[i]->visited==0) {
                    punchWall(cur, nei[i]);
                    genMaze(cells, nei[i]);
                }
            }
        }
    }
}

int main(int argc, char **argv) {
    int i;
    struct node cells[ WIDTH * HEIGHT ];

    // Initialize Cells
    for (i=0; i < WIDTH*HEIGHT; ++i) {
        cells[i].north_wall = cells[i].west_wall = 1;
        cells[i].visited = 0;
        cells[i].x = i % WIDTH;
        cells[i].y = i / WIDTH;
    }
    genMaze(cells, &cells[0]);
    printMaze(WIDTH * HEIGHT, cells);
    return 0;
}


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